1/17/2024 0 Comments Kabe eximo![]() ![]() Kabe then bought Blue milk from Wuher with those credits. ![]() In 0 BBY, Kabe was living with Muftak in the maintenance tunnels under Chalmun's, paying rent to Ackmena with proceeds obtained by petty theft and scams. She obtained the Kloo horn of Lirin D'avi from a drunken Muftak, who got it from Myo, who won it from D'avi's son Lirin Car'n, and pawned it to repay the debt Myo owed her and Muftak. When confronted by an angry Myo, she implicated Muftak. After several interrelated debts, including D'avi's plan to sell the horn to pay off Greedo, came together, Kabe found herself likely to be killed by Myo for stealing the horn if Muftak's bet with bounty hunter Djas Puhr (that Solo survive the day) didn't pan out. While waiting, she ordered a drink from Wuher at Chalmun's and shared it with Muftak. A few minutes later, she witnessed Jedi Master Obi-Wan Kenobi and Luke Skywalker fight with Dr. Shortly thereafter, Solo shot Greedo, resolving the situation to all the survivors' satisfaction. Kabe used her annoying high pitched squeaks as an effective way to get the attention of Chalmun's Cantina bartender, Wuher. Kabe was a female Chadra-Fan, a species that averaged out at a height of 1 meter. She had tan skin covered with brown fur, and dark eyes.Follow company’s banner can be customized, unsurprisingly enough. What is is that there’s a decent number of options for characters, even though, all things considered, there really isn’t that much of them to see. The Iron Oath heavily reminds me of Darkest Dungeon in its gameplay. It’s resource management and tactics, juggling factors coming from both the inside and outside – so to speak – with battles done on hexes rather than a side-scrolling venture going from room to room. The last of this is technically here in another form, since there is exploration too. Let’s just go through this one by one.įlavour wise, you can name your company, change the flag, and give yourself a stupid title if you want. Besides 3 basic difficulty presets, you can customize it for yourself, be it easier or harder. ![]() Don’t be afraid to mess with those sliders to ease yourself into the learning curve. So yes, we have turn-based, tactical combat here, with only 4 to a party to start. Characters and enemies take their turns depending on their speed. You can walk normally within the green hexes and perform an action, or head to the greyed ones to sprint and end your turn once you reach there. You can also manually set a path, which ironically, restricts mobility (as in, the number of tiles). Then, you have the terrain to think of, whether it’s an elemental tile, trapped, a debuff zone… I shouldn’t have been surprised, but when I broke a casket in a cave of undead, another skeleton popped up, and I destroyed that partial cover. While the game doesn’t use a typical “mana” cost, skills have charges instead. That means you’re going to have limited uses of spells outside of your regular attacks. They’re subject to your accuracy, character strength, the usual stuff. Charges can be restored by way of resting at a camp, subject to the effects of incense, and whether you have provisions to do so to begin with.Įnemies may have their own traits, like how skeletons will resurrect if you don’t completely destroy their little pile of bones. ![]() The array of status effects are present, with something like Burn able to set the tile on fire if the enemy dies with it in effect. Units can get grievously injured, a body part here and there affecting their combat performance. Get hit enough, and they can bleed out if you don’t stabilize them on time, so if you’re out of bandages, say goodbye. ![]()
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